Having a girl as your best friend is a fantastic thing to happen to any guy. They are super fun, they are caring, they understand you better, and you get the best dating advice ever. Not to mention they bring along their cute female friends too. But even the best rosebush has thorns, and having a girl best friend can be a real pain in the ass sometimes. Those who’ve had girls as their best buds will relate to these 10 situations. 
       
              

1. Everybody Thinks You Are Together

                 

                                                                                                                                                                     The one biggest disadvantage of having a girl best friend is that the whole world thinks you are together. Including your parents. And they simply assume that you two will end up together one day.


2. Girls At Clubs Assume You Are Taken

   
         

This has got to be the biggest casualty. And sometimes you just want to tell your girl BFF to stay away! Stay the hell away. While sometimes she brings her cute friends along and you are more than happy, most often than not, she doesn’t. And no matter how cute or charming you are, other girls just assume you and your girl BFF are a couple. Even friends of friends eye the ‘only friends’ tag with suspicion, and are wary of flirting with you. Safe to say, you will remain single for eternity. 

3. And When You Explain She’s Just Your Friend, They Think “It’s Complicated”

       

Nobody believes that easily. They smile that all-knowing smile that says you are either lying or you don’t know it yet. No matter how much you convince the girls, they just don’t buy it.



4. All Your Potential Girlfriends Are Scrutinized First


 

And if you finally manage to get a girl interested in you, your girl best friend is going to judge her carefully and decide whether she is good for you or not. This screening process can be quite grilling, with your best friend criticizing her to pieces. She is too snobbish, she ain’t pretty enough, she was rude to her, her fashion sense is terrible. 

5. Your Girlfriend Will Hate Her

                               
The cruelest part. When after all the hurdles, you manage to win the jackpot, it’s not all hunky dory. The two ladies will not get along well, for sure. Either your girlfriend will not like your girl best friend, and will always be suspicious of you two, or your girl best friend will keep judging her and complain that you neglect her. 

6. Sometimes She Forgets You Are A Guy And Makes You Do Things You Hate

                             
Just because you are her best friend doesn’t mean you’ll go shopping with her and wait for 2 hours till she buys the whole mall. And no, you don’t want to hear her period tales. She tells you things you don’t want to hear. No, you are not interested in knowing what Neha said to Sameera or what Riya wore for her date with Rohit. 

7. Your Guy Friends Hit On Her

                         
When you finally make it clear that you two are not together, the first thing your single guy friends do is start pestering you to play cupid. The losers get after your life to set your best friend on a date with them. And when you don’t, they hate you. 

8. You Have To Maintain Hygiene Standards When She’s Around

                                       
Seriously, what’s the big deal about not bathing in winters anyway? But no, your girl best friend would have none of it. She will barge in your room unannounced, and you have to not be in your underwear or not have the room smelling of stale pizza at any time of the day. No movie marathons in underwear anymore.

9. She Gets You In Trouble


No matter where and when, you are the bigger man in the friendship. She picks a fight and you have to douse the fire. Pick her up from the metro station, shield her in the crowd, get the beer in a pub, do everything you’d otherwise do in a relationship – and without actually being in one! You don’t mind doing all those things because she is your best friend after all, but it sucks to always be the sugar daddy, doesn’t it?!

10. She Gets The Free Drink

Now this is plain injustice. Why should only ladies get the free cocktail, day in day out. Nobody ever thinks of the poor men who end up paying as stags, as well as when they are with a girl. You wrap up work on Thursdays because it’s ladies night and at least one of you guys will get free unlimited drinks. She can drink to her heart’s content. Oh but you could not drink too much anyway – you have to drive and drop her back home, remember?


BASIC INFORMATION ABOUT CLASH OF CLAN PROVIDED BY SUPERCELL :
   
  Clash of Clans is a 2012 freemium mobile MMO strategy video game developed and published by Supercell, a video game company based in Helsinki, Finland. The game was released for iOS platforms on August 2, 2012. Clash of Clans is an online multiplayer game in which players build a community, train troops, and attack other players to earn gold and elixir, and Dark Elixir, which can be used to build defenses that protect the player from other players' attacks, and to train and upgrade troops.

TROOPS : 
              Troops are divided into Tier 1, Tier 2, Tier 3, Dark Elixir Troops, and Heroes. All Tier 1–3 troops are created and upgraded with elixir; other troops and heroes require "dark elixir", a special type of elixir that is only available at higher levels. Troops in each group are listed in the order that they become available.
      Tier #1 – Consists of Barbarians, Archers, and Goblins. All take up a single housing space in the barracks and army camps. 

  •   Barbarians: Popularly known by serious players as "Barbs", they require the shortest training time of any troops (20 seconds). Travel at normal speed (16 units) and have moderate health and damage. Cannot attack airborne troops. 
  • Archers: The first units that can attack air troops, they are relatively fast to create (25 seconds). Ranged attack troops that fire arrows at their targets, they are faster than Barbarians (1.5x), but have less health (comparing maximum-level troops, the lowest of all troops) and do slightly less damage per second.
  •         Goblins: Useful for looting bases at lower levels, Goblins take 30 seconds to create. They have the highest damage per second of Tier 1 troops, not including the double damage they cause to resource buildings (gold, elixir, and dark elixir storages; gold mines; elixir collectors; dark elixir drills), but cannot attack airborne targets. Goblins are also the fastest ground-based troops (2x Barbarian speed), but have low health comparable to that of Archers. Before the winter 2014 update, they were unlocked at barracks level 3, but they are now unlocked at level 4, with Giants now being unlocked at level 3.
       
Tier #2 – Consists of Giants, Wall Breakers, Balloons, and Wizards.       
  • Giants: Large (5 housing spaces) and slow troops (0.75x Barbarian speed) with robust health used mainly as "meat shields" for more fragile troops. Giants will attack defensive buildings until all of them are destroyed, and can only attack on the ground.
  • Wall Breakers: Skeletons that carry bombs, they require 2 housing spaces, travel at the same speed as Archers, attack only ground targets, and preferably target walls that guard buildings. Also take 2 minutes to train. Once they reach a wall (or, if no walls are available, a building or enemy troop), they halt for 1 second and detonate, blowing themselves up and doing damage to the target (plus splash damage). They have fragile health similar to that of Archers, and only modestly damage buildings or troops, but their damage is multiplied by 40 against walls.
  • Balloons: The first airborne unit to become available, these are Wall Breakers that have been "promoted" to manning hot air balloons, dropping bombs on ground targets that cause splash damage (they cannot attack airborne units). The slowest troops in the game (0.625x Barbarian speed), requiring 5 housing spaces and 8 minutes to train, they preferentially target defensive buildings. While they have strong damage statistics, they are relatively fragile at low levels, making them most useful as cleanup troops (especially in single-player missions). However, at higher levels, they have enough health to be used in high-level attack strategies.
  • Wizards: The first "premium" troops to become available, Wizards shoot fireballs or lightning bolts (depending on level) at both ground and air targets, doing splash damage. They take up 4 housing spaces, require 8 minutes to train, and travel at Barbarian speed. They have moderate health (more than Barbarians, considerably less than Giants) and the highest damage per second of all troops on a per-housing-space basis.

Tier #3 – Consists of Healers, Dragons, and P.E.K.K.As.
   
  • Healers: The only units incapable of doing damage, Healers (flying human-like female creatures) shoot healing rays at friendly troops (or, while defending a base and if no troops are available, at friendly buildings). Healers take up 14 housing spaces, move at Barbarian speed, require 15 minutes to train, and have health roughly comparable to that of a Giant. They cannot heal airborne troops.
  • Dragons: One of the strongest units in the game, the Dragon travels at Barbarian speed, has high health (equivalent to several Giants), and causes very high splash damage to both ground and air troops. These attributes are counterbalanced by its large housing space (20), long training time (30 minutes), and high elixir cost.
  • P.E.K.K.As: A heavily armored sword-wielding warrior whose exact identity is unconfirmed, the P.E.K.K.A travels at Barbarian speed and has the highest health and damage per second of all elixir-based troops. Can only attack ground targets, but can usually "one-shot" lower-level troops, and can even do the same to some buildings. The high health and damage are counterbalanced by lack of ability to attack multiple targets, slow attack speed, high housing space (25 spaces), training time (45 minutes), and very high elixir cost. In addition, its metallic armor takes double damage from Hidden Teslas (a high-level defensive trap).

Dark Elixir Troops– Consist of Minions, Hog Riders, Valkyries, Golems, Witches, and Lava Hounds, These troops are created and upgraded with dark elixir, and are also trained in their own "dark barracks".
   
  • Minions: Flying troops that resemble imps, they have the lowest housing requirements (2 spaces), shortest training time (45 seconds), and lowest cost of dark elixir troops. Minions attack both air and ground targets by spitting dark elixir. They are the fastest flying troops (same speed as Goblins), but have relatively low health.
  • Hog Riders: Hammer-wielding warriors bearing a strong resemblance to Mr. T and mounted on hogs that are capable of leaping over walls. Somewhat analogous to the Giant in that they require 5 housing spaces, train in 2 minutes, attack only on the ground, and preferentially target defensive buildings. However, compared to Giants, they travel much faster (same speed as Archers), have roughly half the health, and do several times the damage.
  • Valkyries: Wielding a two-handed axe, Valkyries take up 8 spaces, train in 8 minutes, and travel at Archer speed. Their ground-only attack involves spinning their axe at high speed. They preferentially attack groups of buildings adjacent to one another (or enemy troops), and their attacks have a small area of splash damage. Valkyries have very high health and damage, but are relatively expensive to train.
  • Golems: Occupying 30 housing spaces, requiring 45 minutes to train, traveling at the same speed as a Giant, and having extremely high health (the highest of all ground troops), the Golem is a popular meat shield for high-level ground attacks. It attacks only on the ground, doing relatively little damage for its size, and preferentially targets defensive buildings. When killed, it splits into two smaller units called Golemites.
  • Witches: Occupy 12 housing spaces, require 20 minutes to train, and travel at the same speed as a Giant. Shoot fireballs at both ground and air targets, and also summon a group of skeleton warriors at regular intervals. The summoned warriors travel at Archer speed and attack only on the ground.
  • Lava Hounds: Flying creatures, resembling a cross between a Golem and a dog, that travel slightly faster than Barbarians or Dragons (1.25x) and spit fireballs at their targets. Preferentially target Air Defenses, then other defensive buildings. Like Golems, require 30 housing spaces and 45 minutes to train, and also split into smaller units (8–12 Lava Pups) when killed. Cause relatively little damage for their size, but have the highest health of all troops, making them useful meat shields for airborne attacks.

  • Heroes - Consist of the Barbarian King and the Archer Queen. Heroes are immortal and are only trained once. They are summoned by an altar rather than being trained in the barracks (or dark barracks) like the other troops. They are trained and upgraded exclusively with dark elixir. If they lose any or all of their health in battle, the Heroes must rest on their altar for a set period to regenerate. After several upgrades, both gain special abilities in attacks. The Barbarian King's "Iron Fist" restores a significant portion of health, temporarily increases attack speed and damage, and also summons a small group of Barbarians. The speed and damage increase also affects any friendly Barbarians near the King. The Archer Queen's "Royal Cloak" is analogous to Iron Fist—the Queen recovers significant health, increases attack speed and damage, becomes temporarily invisible to enemy defenses, and summons a small group of Archers. However, unlike Iron Fist, the speed and damage increase affects only the Queen and not friendly Archers in the vicinity.

Spells: Spells play an essential role in offense. They are made in spell factory. Currently, Clash of Clans features 5 spells which are created using elixir. They are-
        1.Lightning Spell- The Lightning Spell is the first spell unlocked in the Spell Factory, and is automatically unlocked once the Spell Factory has finished construction. When this spell is used, a number of lightning bolts drop from the sky, damaging all Buildings and enemy Troops randomly within a circle 7 tiles wide. The only spot that receives the full damage of the spell is the one-tile area onto which it was targeted.As of the July 1, 2015 update, the lightning spell won't affect storages.
        2.Heal Spell- It takes 30 minutes to create in the Spell Factory. When placed, the spell forms a stationary ring of healing on the ground. All friendly units within the ring will be healed (ground or air), which includes Healers. It lasts for a total of 12 seconds (40 healing 'pulses' every 0.3 seconds). Heroes can also be healed by the Healing Spell, although the rate of healing is reduced to half of that of normal troops.
      3.Rage Spell- The Rage Spell creates a translucent purple ring on the battlefield that boosts the movement speed and damage of any friendly units inside the ring. In the case of Healers, the Rage Spell increases their healing by a similar amount.
     4.Jump Spell- The level 1 Jump Spell allows all ground Troops (except for Hog Riders, which do not need the spell) and Heroes to jump Walls. Upgrading the spell will increase its duration on the battlefield (the level 3 Jump Spell lasts three times as long as the level 1 one).
   5.Freeze Spell- The Freeze Spell is used to temporarily disable defenses and/or ground troops from the enemy Clan Castle within a small radius. Until the spell's duration finishes, the affected enemy units will neither move nor attack. Enemy Troops that are not within its radius when the spell is cast are unaffected by the Freeze Spell, even if they move into the area of effect while it is still active. The Freeze Spell is currently the final spell unlocked in the Spell Factory. At its maximum level, it is the most expensive elixir spell in the game. The Freeze Spell cannot freeze any Air Troops.
As of the July 1, 2015 update, a new dark spell factory was made available. It featured 3 new spells-
    1.Poison Spell- It is the first spell available in the Dark Spell Factory. It does damage to all enemy Troops, Heroes, and Skeletons inside its area of effect as well as slow them down, but does not damage buildings whatsoever.
    2.Earthquake Spell-This is the second dark spell. It deals a percentage of damage to all buildings within its area of effect, except for Gold Storages, Elixir Storages, and the Dark Elixir Storage.
    3.Haste Spell-The Haste spell is the 3rd and the last(till now) dark spell. Like a Rage Spell, it boosts the speed of troops in its area of effect; the Haste Spell, however, does not make them deal extra damage. The Haste Spell has a slightly smaller radius than a Rage Spell.

   Gems :

                   Aside from gold and elixir, the game also uses gems as a currency. Gems are awarded for reaching certain milestones, completing achievements and randomly awarded when clearing certain obstacles in your compound. However, the main way to acquire gems is through in-app purchases using real world money. Gems can be used to speed up every aspect of the game, from construction times to troop training to lab research. They can also be used to purchase more resources and builders.
  
                        

                                                  Gameplay in Clash of Clans during war. 

                                              
               
 There are some of the site which says they can provide you free gems and golds but its all fake . supercell have got very powerful security system which has not been stolen till now. 
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